5 dicas sobre OVIS LOOP você pode usar hoje

We’re so thankful for all of the feedback you’ve delivered, and we hope you’ll continue battling Doctor Wolf with us as we continue into the Early Access Loop.

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fittingly puts players in control of Omega, a robotic sheep and the last of their kind, built to avenge the fallen race by defeating Dr. Wolf, the enigmatic leader of a group of cybernetically enhanced wolves seeking to strip the world of its few remaining resources.

This sheep, fortunately enough, is able to battle its enemies with a giant sword. It can also equip and modify skills by 'downloading' them from defeated enemies, with the combination and modification of these skills presented through a deckbuilding-style system.

Decide to buff the skill you have, or add an additional chained skill to carry on carving your way through Doctor Wolf’s minions. Our skill and combo system allows you to play your way. Focus on strengthening just one skill, or embrace the dynamic force of the chain, it’s up to you.

Explore a dark sci-fi world in the hooves of Omega, a robotic sheep determined to fight back against the wolf menace.

As ever, we want you all to know how much your support has meant to us. As a very small development team, this has been so important for letting us know how you feel about mechanics and more.

But in addition, it has always provided inspiration for us to continue our journey, and we can’t wait to see you all hitting the loop in our August 14th Early Access release.

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If I had to say any aspect of the game lives up to the Early Access nature, it would simply be that it can feel a little lacking in some areas. I could do with more power-ups for the player, more side content to explore between battles, and above all else, more story.

Simply said: one of the smoothest, most fun and exhilarating experiences I've ever had, gigantic props to the team for mastering the game loop so early on, I'm excited for what comes next knowing full well that it'll be amazing!

What’s more, these #OVISLOOP power-ups aren’t simply handed to you. They’re stolen from the enemies you defeat and then added to your own abilities. This approach makes you feel like an adaptive android, absorbing the strength of your foes to grow stronger yourself.

Smooth as hell, the pixel art is also perfect and the mechanics and music/sound are also great, the only thing I think is unbalanced is the amount of text and i'll try to explain, I love video game lore, but in this demo I feel like I played the same amount of time as I spend reading on things, it's partly my fault because I like to press on whatever the game allows me to interact with.

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